Legend Story Studios
Flesh and Blood TCG: Arcane Rising Unlimited Booster Box | 24 Packs
In stock, Ready to Ship
In stock, Ready to Ship
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- FLESH AND BLOOD: Expand your fantasy trading card game with this supplementary booster set!
- ARCANE RISING: There is a darkness spreading across the land. As grotesque creatures rise from the shadows, a long-forgotten power reemerges, with dark machinations that threaten to upset the delicate balance of this world. Will you take advantage of the chaos, or fight to preserve the peace?
- CONTENTS: Each booster box contains 24 packs of 15 random cards.
Flesh and Blood TCG is a hero-centric Fantasy Trading Card Game, designed in New Zealand by a team of gaming veterans! In a game of Flesh and Blood, each player chooses a Hero card. Hero cards have a Class and/or Talent, and all cards in a player's deck must either match the Hero's Class or Talent, or else be Generic cards available to all Heroes. Players also choose a Weapon (or two "one-hand" weapons) and other Equipment, which is revealed and starts the game in play. Players shuffle their decks and draw cards according to their Hero card's Intellect stat to form their starting hands. Each hero has a starting life total, and the object of the game is to reduce the opposing hero's life to zero through attacks. On their turn, a player may attack using cards in their hand, in a special zone called the arsenal, or using abilities on cards already in play. Doing so consumes an action point, and players may gain more action points through various effects. After an attack, the opponent can defend with equipment or cards from their hand, then there is a reaction phase in which both players may use additional attack or defense reaction cards to try to alter the outcome of the combat. After the reaction phase if the attack power exceeds the defense, the difference is dealt to the enemy hero's life total. A player may attack or play additional actions as long as they have action points. At the end of the turn, the player draws cards to match their hero's Intellect, and play passes to the opponent.